

Tip: When starting the game, you find one Science and one Construction ship in your fleet, ready to take orders. Whenever you build a new Starbase your borders expand and include this newly added star system.Ĭonstruction ships are pretty low maintenance, you do not need to recruit a new captain now and then. Again that’s a huge relief.Īfter you sent in the Science ships, you need to follow up with your Construction ships.Ĭonstruction ships built the Starbases, expanding your empire and also the resource mining stations, as well as research stations. when your Technology department advances (left side under “Technology”) you can develop a technology that allows you to set your science ships on auto-exploration. Tip: When holding SHIFT while giving orders to your civilian ships, you can enter a list of orders, this helps a lot at the beginning of the game. While you have no or nearly no influence on the “performance” and design of the civilian ships, Stellaris gives you a lot of influence on the military ship’s design and performance. You can distinguish between civilian and military ships. So no matter if you choose to play a psychopathic zealot origin, the tips below still apply to your species. While the basic ship hierarchy (“Corvette – Destroyer – Cruiser – Battleship – Titan – Colossus) is the same for every species, the ship set’s designs will be different. There are many different ship sets (ship designs), and each origin has its design (the Aquatic DLC brings some beautiful new ship sets to the game). So the images you will see below are from the “ship set” of the Earth “origin (as the different species are also called). Picture 1 shows buildings screen and picture 2 shows the same with a single (tiniest possible) movement of my mouse wheel to show how bad it is.This guide is based on the plain vanilla Stellaris without any DLC.īut before we start I need to mention that I play mostly – us.

The same issue is happening with the army recruitment (20-30 armies to chose from and the best are at the bottom of course) and with the Outliner menu with 20+ planets, 5+ fleets etc.īase 3.2 Stellaris Vanilla - zero mods/DLC.

Mid to lategame this is very annoying and it's not just the buildings screen. For 4 buildings (day 1 of gameplay) I need to use my finger twice in full rotations of the mouse wheel. In order to see just two buildings I need to use my finger to rotate 50% of the mouse wheel.

Vanilla version is also impacted and I am forced to using mods exactly because of this issue as well as how needlessly large a lot of the menus/descriptions are. I don't have this issue in any other game, but Stellaris. The zoom in/out on the galactic map is completely fine so it is not some kind of mouse issue. The scrolling sensitivity when browsing buildings/armies/planets(outliner) is extremely slow. Please explain your issue is in as much detail as possible. Synthetic Dawn, Utopia, Distant Stars, None
